From the daughter-father duo that created Brooklyn's beloved live pun competition comes Punderdome, the "Punderful card game [that] will replace Cards Against Humanity at your next party" (Mashable.com).
One part game, one part conversation starter, you don't need to be a pun master to master Punderdome: the goal is to make bad jokes and have fun along the way.
A player (the prompter for that round) draws two prompt cards from the deck, and then reads the prompts to the rest of the group, who have 90 seconds to create a single, groan-worthy pun that combines the two prompts.
When time is up, pun makers share their puns with the prompter, who awards the prompt cards to the player whose pun he or she likes best. The winner then draws the next pair of prompt cards and the process repeats. Players win by obtaining 10 pairs of cards.
Every Game Set Comes With:
· 200 double-sided cards (100 White and 100 Green)
· 2 Mystery Envelopes with fill-in prize slips
· 2 80-page pads for drafting puns
· 1 instruction card and 1 pun example card
· A stu-PUN-dous time for 3 or more players
MY REVIEW: 2 stars
I was disappointed in this game, and contrary to what it claims on the box, it will not be replacing Cards Against Humanity at my house.
The box design is the only thing I like about it. It’s colorful, catchy, and looks like something that I would want to play. That’s why I picked it out. Plus, I’m a fan of puns usually.
This was sitting on my coffee table for a while, and my youngest son kept begging us to play it. Finally, we got the family together to give it a try. Once I opened it and read the instruction sheet, I almost put it away right them without even playing it. It simply didn’t seem fun to me. It requires “prizes” that someone has to provide and put in envelopes, so this requires some forethought and other items to be able to play it. So we skipped that part and went straight for the game.
Choosing two cards and having to come up with a pun that includes what is on both cards seemed like too much thinking for all of us, so we quickly decided to just play by making puns from one card, not two. The fact that choices aren’t given makes it not very fun. It’s too much thinking (feels like work) to have to come up with these things out of nowhere.
We played a few rounds but quickly quit because we weren’t having fun. The “puns” on these cards seem more like jokes that would be found in a joke book for kids. Sorry, but this just isn’t something my family will ever want to play again, and we are big gamers.
I received this book for free from the publisher through the BookLook Bloggers <http://booklookbloggers.com> book review bloggers program. I was not required to write a positive review and the opinions and thoughts I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255